(2025 Pixel Art Game Jam)
In The Dead Guy That Made More Guys Dead, you play as a man dragged back from the afterlife for one thing: revenge. This fast-paced retro shooter delivers carnage in tight corridors, with pixel blood, dashes, and distorted justice. The gameplay demanded adrenaline — the soundtrack responded in kind.
Pixel Art & Dev by Silent Commando
Main in-game loop track, Djent/Metal track with a lot of energy
Main in-game loop track, Djent/Metal track with a lot of energy
intro cutscene
I composed the full soundtrack and designed layered ambiences to support the game’s dual pacing: eerie pre-combat buildup and full-on explosive action. The music blends real 6-string distorted bass, electric guitar, SWAM strings, and ambient synth textures from Omnisphere, LABS, and Splice.
I also created multiple ambience layers (wind, crickets, textured sound beds) for implementation across different spaces and tension levels in the game.
Section | Track Title | Duration | Orchestration | Purpose |
---|---|---|---|---|
Intro / Exploration | Living Scorn | 02:26 | SWAM strings, synths, cymbals, ambiences | Atonal/spooky intro music. Ambient layering with modular versions. |
Main Combat Loop | Pixel Damnation | 02:19 | 6-string bass, electric guitar, drums | Core combat music. Comes with intro tag (0:04) and loop (2:14). |
Boss/Sub-Boss Fight | Revenge’s Waiting | 00:48 | Guitar, bass, drums | Shorter loop in 12/8. Designed for boss moments or transitions. |
flowchart LR
A[Living Scorn – Ambience / Tension]
B[Pixel Damnation – Main Combat]
C[Revenge's Waiting – Boss Loop]
A <--> B <--> C
A <--> B <--> C
Layered Variants:
Living Scorn comes with alternate versions featuring ambience stems (wind, insects, empty space).
Intro Tags:
Pixel Damnation uses a short tag to help loop naturally from ambient to action.
Signature Shift:
Revenge’s Waiting switches to 12/8 for variety and pacing lift.