The Dead Guy That Made More Guys Dead

(2025 Pixel Art Game Jam)

In The Dead Guy That Made More Guys Dead, you play as a man dragged back from the afterlife for one thing: revenge. This fast-paced retro shooter delivers carnage in tight corridors, with pixel blood, dashes, and distorted justice. The gameplay demanded adrenaline — the soundtrack responded in kind.


Pixel Art & Dev by Silent Commando

Pixel Art & Dev by Silent Commando

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Main in-game loop track, Djent/Metal track with a lot of energy

Main in-game loop track, Djent/Metal track with a lot of energy

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intro cutscene

My Role

I composed the full soundtrack and designed layered ambiences to support the game’s dual pacing: eerie pre-combat buildup and full-on explosive action. The music blends real 6-string distorted bass, electric guitar, SWAM strings, and ambient synth textures from Omnisphere, LABS, and Splice.

I also created multiple ambience layers (wind, crickets, textured sound beds) for implementation across different spaces and tension levels in the game.


Soundtrack Breakdown

Section Track Title Duration Orchestration Purpose
Intro / Exploration Living Scorn 02:26 SWAM strings, synths, cymbals, ambiences Atonal/spooky intro music. Ambient layering with modular versions.
Main Combat Loop Pixel Damnation 02:19 6-string bass, electric guitar, drums Core combat music. Comes with intro tag (0:04) and loop (2:14).
Boss/Sub-Boss Fight Revenge’s Waiting 00:48 Guitar, bass, drums Shorter loop in 12/8. Designed for boss moments or transitions.

Adaptive Implementation

flowchart LR
    A[Living Scorn – Ambience / Tension]
    B[Pixel Damnation – Main Combat]
    C[Revenge's Waiting – Boss Loop]

    A <--> B <--> C

    A <--> B <--> C