Welcome!
Hi there! I'm YannZ, a game-music composer blending organic textures, jazzy flair, and cinematic depth. I'm passionate about crafting soundtracks that evolve with your gameplay and resonate with players long after the credits roll.
About Me
Featured Projects
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Lucid (in development for 2026)
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“Lucid” started as a 10‑minute jam entry and has grown into a full 3D exploration game set for 2026. You play as Margarine Walker, a time‑bending butterfly who solves townsfolk’s problems against the clock—complete with three “butterfly effect” resets.
- Atmosphere: From delicate piano and ambient pads to full orchestral‑jazz swells, it’s designed to feel cozy yet epic.
- Modular Loop: My “Déjà Vus” track is built in ten 1‑minute layers at 120 BPM, each adding new instruments and stakes.
- Tech‑Ready: Delivered as FMOD‑friendly stems, ready to adapt in real time as your players take flight.
Every minute that passes there’s a light feeling of déjà vu. Fantasy with a touch of Brass
Every minute that passes there’s a light feeling of déjà vu. Fantasy with a touch of Brass
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Asami’s Journey
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“Asami’s Journey” Full OST represents the adventure young spirits might imagine. We can see the hills and the clouds, you feel the wind moving around you.
“Asami’s Journey” Full OST represents the adventure young spirits might imagine. We can see the hills and the clouds, you feel the wind moving around you.
“Asami’s Journey” is a gentle slice-of-life fantasy soundtrack built around task-based progression and quiet emotional weight. Originally created for a game jam, it follows a day in the life of Asami during a stormy greenhouse delivery mission.
- Narrative Loops: Three seamless 3:44 loops at 92 BPM (A–B–C), each evolving in orchestration to match gameplay stakes.
- Emotional Build: From lighthearted flute & piano to strings & cymbals, the music grows with the scene—ending in a brief climax stinger.
- Story‑Driven Sound: Built for layering and narrative pacing, with a full 11-minute suite included for uninterrupted play.
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Fangs & Feathers (Eggs-COM)
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“Fangs & Feathers” is a hybrid country-to-sci-fi mini-OST created for a jam, guiding players from cozy barn life to the edge of the cosmos.
- Musical Arc: Opens with a warm, 1:25 loop of violin, mandolin, piano, and double bass; shifts into a 1:48 funky boss theme; then soars with a 2:07 sci-fi synth exploration loop.
- Thematic Contrast: Blends acoustic textures and Persona-5-inspired grooves with tension-driven synths.
- Adaptive Flow: Each segment is loop-friendly and designed for instant layering or scene changes, letting your game’s story dictate the soundtrack’s progression.
From country to Sci-Fi, this game blatantly move through styles that are also felt in the music
From country to Sci-Fi, this game blatantly move through styles that are also felt in the music
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A Dead Guy That Made More Guys Dead
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From country to Sci-Fi, this game blatantly move through styles that are also felt in the music
From country to Sci-Fi, this game blatantly move through styles that are also felt in the music
“The Dead Guy That Made More Guys Dead” is a retro-action OST built around heavy djent riffs, ominous atmospheres, and fast-paced intensity. Created for a game jam, this soundtrack blends distorted 6-string bass, cinematic strings, and atonal synth ambiances to support high-octane combat and eerie exploration.
- Djent Metal Backbone: Main combat tracks recorded with real instruments — distorted 6-string bass, tight rhythm guitars, and processed drums.
- Textural Variations: Ambience-rich exploration music with spooky strings and modular wind/cricket textures for environmental layering.
- Dynamic Flexibility: Designed to support both looped encounters and one-shot boss scenes, with time signature shifts and tag-based intros.
What I Offer
I specialize in custom game music that:
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Fits Your World
Tailored themes and textures to match any genre—from cozy villages to otherworldly dungeons.
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Plays Your Game
FMOD/Wwise‑ready stems, tempo markers, and mix‑down masters for seamless engine integration.